AI 漫剧组平台市场研究(组概述)
1. 介绍
AI 漫剧是 AIGC 内容产业中工程化程度提升最快、也最早暴露"模型能力 ≠ 生产可用"矛盾的场景之一。它既不是静态漫画,也不是真人短剧,而是一种以漫画分镜为骨架、以动态视听语言为血肉的中间形态。2026 年上半年,国内各平台累计上线微短剧 36.7 万部,其中 AI 内容占比超过 74%(中国网络视听协会数据,转引自 KOCPC),AI 漫剧已经从"技术演示"变成"工业流水线"。
但流水线的另一面是极低的商业转化:DataEye《2026 上半年 AI 剧/漫剧数据报告》显示,22.19 万部 AI 短剧中播放量破亿的仅 1055 部,爆款率 0.47%;按 5000 万播放的盈亏平衡线测算,回本率不足 1.3%,约每 77 部才有 1 部回本。产能过剩与爆款稀缺并存,说明行业竞争的胜负手已经从"能不能生成一段好看的视频",转向"能不能稳定、连续、可控制地生产一百集"。
这正是 AI Harness(人工智能驾驭层)的用武之地。按本项目参数卡的统一定义,Harness 位于基础模型与真实业务系统之间,把模型的不确定性转化为工程上的可预期性。在 AI 漫剧场景里,"不确定性"具体表现为:同一个角色在第 1 集和第 47 集长得不一样、同一场景在两个镜头之间光影跳变、剧情状态在跨会话续写时丢失。这些问题没有一个能靠换更强的模型解决,只能靠 Harness 的上下文工程、工具编排、状态管理、评估回归与治理机制解决。
1.1. 研究范围与对象
本组选取 8 个具有代表性的平台/工作流,覆盖四种组织形态:
| 形态 | 代表对象 | 特征 |
|---|---|---|
| 大厂一体化内容平台 | 即梦 AI(字节跳动)、可灵 AI(快手) | 模型 + 创作工具 + 分发渠道闭环 |
| 大厂模型即服务 | 豆包 / Seedance(字节 Seed 团队) | 以 API 形态输出,被第三方 Agent 集成 |
| 创业公司垂直平台 | 白日梦 AI、PixVerse(爱诗科技)、海螺 AI(MiniMax)、Vidu(生数科技) | 以一致性、成本或工作流深度作为差异化 |
| 开源可编程工作流 | ComfyUI + AnimateDiff | 全部六层由使用者自行搭建,无平台默认实现 |
选取依据:这 8 个对象覆盖了本组横向对比矩阵中 L1 至 L6 六层能力的所有显著档位差异(详见 4.2 节),且各自公开可核验信息量足以支撑独立成篇。
1.2. 本组在 AI Harness 体系中的定位
AI 漫剧是检验 Harness 六层模型的一个高压力样本。与软件工程、数据分析等场景相比,它有四个独特的压力源:
- 状态跨度极大:一部 100 集的漫剧,状态需要跨越成百上千次独立推理调用、跨越数天到数周的真实时间、跨越多个会话与多个协作者。
- 不可增量修正:代码可以打补丁、文档可以改段落,视频一旦渲染完成,修改一个角色的发型意味着重渲染整个镜头甚至整场戏。
- 评估缺乏客观标尺:代码有测试、SQL 有结果集,而"这一段表演好不好""这个角色像不像"缺少自动化判定手段,评估高度依赖人工与平台外部榜单。
- 合规是前置条件而非事后检查:《人工智能生成合成内容标识办法》与强制性国标 GB 45438—2025 对视频的显式标识位置、字高、时长、元数据字段都有量化要求,不合规内容无法上线分发。
因此,本组文档不把平台当作"工具"来评测,而是把每个平台当作一套已经落地的 Harness 实现来解剖:看它在哪一层做了真投入、在哪一层留了缺口、缺口由谁来补。
1.3. 解剖方法
对 8 个平台统一执行同一套解剖框架,保证横向可比:
| 层 | 在本场景的提问方式 |
|---|---|
| L1 上下文工程 | 平台允许往一次生成里注入多少、什么类型的参考(图/视频/音频/文本)?有没有压缩与优先级机制? |
| L2 工具与执行 | 除了"生成一段视频",平台提供了哪些可组合的执行原语(运镜、唇形、重绘、延长、超分、CLI)? |
| L3 编排与控制 | 多镜头、多集、多分支由谁规划?是模型内隐式规划,还是显式的节点图/分镜表/时间轴? |
| L4 记忆与状态 | 角色、道具、场景、剧情状态被持久化在哪里?跨镜头、跨集、跨会话如何保持一致? |
| L5 评估与观测 | 有哪些可观测指标(第三方榜单、可用率、积分消耗、人工复查)?有没有回归集概念? |
| L6 治理与安全 | 权限、配额、商用授权、真人形象校验、AI 生成合成内容标识如何落实? |
图 1-1|Harness 六层模型:AI 漫剧场景的压力分布
数据来源:基于本文分析绘制的示意图。
2. 名词解释
本表为全组通用术语基准,各平台文档中的名词解释章节在此基础上补充平台特有概念。
| 术语 | 英文 / 缩写 | 释义 |
|---|---|---|
| AI 漫剧 | AI Comic Drama | 介于静态漫画与真人短剧之间的内容形态,以漫画分镜加动态视听语言构成,表现形式含动画、动态漫画、2D/3D、AI 仿真人 |
| 动态漫 | Motion Comic | 以静态漫画素材为基础,通过运镜、缩放、局部动效与配音形成的轻微动态视频形态 |
| 微短剧 | Micro Short Drama | 单集时长短、集数多的网络视听剧集形态;2026 年上半年各平台共上线 36.7 万部,AI 内容占比超 74% |
| 分镜 / 分镜脚本 | Storyboard | 将文字剧本转化为画面草图,标注每个镜头的构图、动作、时长;AI 漫剧场景下常写成"景别-画面描述-运镜-时长"四要素 |
| 角色一致性 | Character Consistency | 同一角色在跨镜头、跨集、跨次生成中保持五官、服装、体型、气质稳定的能力;是 AI 漫剧最大技术瓶颈 |
| 关键帧 | Keyframe | 定义动画或运镜变化关键状态的帧(起点与终点),对应二维动画中的"原画" |
| 中间帧 / 过渡帧 | In-between / Tween | 关键帧之间通过插值算法自动生成的过渡帧 |
| 首尾帧 | First-Last Frame | 图生视频控制法:上传首帧(运动起点)与尾帧(运动终点),由模型补全中间运动轨迹 |
| 图生视频 | Image-to-Video(I2V) | 输入一张静态图片,由模型生成数秒动画 |
| 文生视频 | Text-to-Video(T2V) | 输入文本提示词直接生成视频 |
| 口型同步 / 唇形同步 | Lip Sync | 把音频叠加到生成角色上并驱动嘴部动作匹配发音 |
| 多镜头叙事 | Multi-shot Narrative | 单次生成或单次指令内自动规划并切换多个连贯镜头(全景至中景至特写) |
| 音画同步 | Audio-Visual Sync | 视频与音频在同一次推理中联合生成,无需后期配音 |
| 参考生视频 | Reference-to-Video | 上传多张参考图,模型将其建模为可复用主体并在输出中保持一致 |
| 主体库 / 角色库 / 资产库 | Subject Bank / Character Library | 把角色、道具、场景保存为可反复调用的素材条目,解决跨镜头一致性 |
| 数字分身 / 真人校验 | Digital Avatar Verification | 用户需录制本人形象与声音完成校验后才能制作本人 AI 形象出镜 |
| 显式标识 / 隐式标识 | Explicit / Implicit Label | AI 生成合成内容的两类法定标识:显式为用户可感知的文字/声音/图形提示;隐式嵌入文件元数据 |
| AIGC 元数据字段 | AIGC Metadata Field | 强制性国标 GB 45438—2025 规定的元数据隐式标识字段,含 Label / ContentProducer / ProduceID / ContentPropagator / PropagateID |
| 类型系数 | Type Coefficient | 抖音/红果平台按漫剧品类设定的分账系数,直接决定单部作品分账天花板 |
| 滑动上下文窗口 | Sliding Context Window | 开源动画工作流中以滚动窗口方式复用前一帧片段特征,从而在显存受限条件下生成任意长度视频的技术 |
3. 产业现状
3.1. 市场规模与产能
| 指标 | 数值 | 口径与来源 |
|---|---|---|
| 2026 年国内 AI 漫剧市场规模 | 预计突破 400 亿元,同比增长 138% | 引 DataEye / 中研普华,转引自百度百科《AI漫剧》 |
| 2026 年出海规模 | 预计超 40 亿美元 | 同上;DataEye 另预估海外 AI 剧与漫剧市场 6.5 亿美元、同比涨 550% |
| 2026 年上半年用户规模 | 6 亿人(2025 年为 1.2 亿人) | 百度百科《AI漫剧》 |
| 抖音端原生新增 AI 剧及漫剧 | 22.19 万部,累计播放 5157.38 亿次 | 百度百科《AI漫剧》 |
| 播放量破亿作品 | 1055 部,爆款率不足 0.5% | 百度百科《AI漫剧》 |
| 新作上线速度 | 平均每 36 秒上线一部 | DataEye 报告 |
| 回本率 | 不足 1.3%(约每 77 部 1 部回本) | DataEye 报告,按 5000 万播放盈亏平衡线测算 |
| 万次播放收入 | 从峰值 30~100 元跌至 5~10 元,跌幅超九成 | DataEye 报告 |
| 活跃从业者 | 2026 年上半年超 50 万人;6 月 AI 剪辑师招聘需求同比增长 179% | 百度百科《AI漫剧》 |
| 相关企业数 | 截至 2026 年 7 月末,国内现存 AI 短剧相关企业 2.34 万家 | 百度百科《AI漫剧》 |
| 产能结构 | 2026 Q2 微短剧上线 23.9 万部,AI 短剧 15.3 万部,占比降至 64%;真人短剧从 Q1 的 6000 部增至 8.6 万部 | DataEye 报告 |
结论:产能已严重过剩,单价断崖下跌。行业从"抢产能"阶段进入"抢确定性"阶段——谁能稳定产出爆款,谁才有议价权。
3.2. 成本结构与隐性成本
| 成本项 | 数值 | 说明 |
|---|---|---|
| 传统动画 | 每分钟数千元 | 基准参照 |
| AI 漫剧中档制作 | 每分钟 800~1200 元,约为真人短剧的 1/5 | 百度百科《AI漫剧》 |
| 纯生成成本上限 | 一部 80~100 集可控制在 1000 元以内 | 澎湃新闻测算:剧本 50~200 元 + 画面(约 800~1500 张图)20~150 元 + AI 配音 50~200 元 |
| 制作周期 | 1~7 天可出成片(传统 25~40 天) | 亚鲁映画口径:B 级剧 2 天、A 级剧 1 周,成本约为真人拍摄的 1/10 |
| 投放费用占比 | AI 拟真人短剧流量投放约占制作链路成本 70% | DataEye 报告 |
需要特别指出:澎湃新闻的 1000 元/部测算有明确前提——prompt 写得极好、每张图一次出图即可用、无需反复修正角色一致性。现实中的隐性成本恰恰来自这里:角色一致性是最大技术瓶颈,解决它需要建立角色 LoRA、训练角色模型、维护资产库或人工逐张修图,这些成本被平台叙事系统性遮蔽。
中金公司的测算给出了成本结构的另一面:AI 制作环节集中了行业 70%~80% 的成本;虚拟拍摄基地最高削减 85% 场景搭建成本;数字人演员原画建模成本降低 80%;特效制作周期最多缩短 40%。
3.3. 分账机制与备案门槛
分账公式:单部漫剧免费分成 = 当月新增有效时长 × 时长单价 × 漫剧类型系数 × 版权系数。
| 品类 | 类型系数变化(2026 年) |
|---|---|
| AI 仿真人剧 | 60 → 40(2026 年 4 月起) |
| 3D 动画漫剧 | 50 → 40 |
| 2D 动画漫剧 | 40 → 40(维持) |
| 动态解说漫剧 | 5 → 1,7 月回调至 10 |
万播收益从约 100 元跌至 5~10 元。与此同时,平台侧保底政策在收缩中分化:
- 2026 年抖音集团宣布全年真人短剧保底预算超 15 亿元,部均保底金额同比提升约 60%,剧本保底稿酬 2 万至 10 万元,分成比例 15%~20%。
- 2026 年初抖音集团短剧版权中心对 AI 仿真人剧推出新激励机制:分档 2 万至 8 万元保底 + 统一 20% 永久分账。
- 2026 年 5 月红果澄清并非"全面取消"保底,仅部分优质剧本保留。
- 2026 年春节档红果站内总观看量 336.1 亿次,总观看人次 12.8 亿;《盛夏芬德拉》分账金额超 1600 万元。
- 2026 年 7 月红果热播榜前五中 AI 漫剧独占四席。
监管侧:2026 年 1 月重点微短剧备案门槛由 100 万元提高至 300 万元,当月重点备案作品 132 部,环比下降近五成。2024 年 12 月广电总局网络视听司与北京市广电局曾联合约见红果主要负责人,红果停止上新 5 天,下架 279 部违规微短剧、更改 1080 个违规片名。
3.4. 合规基准
本组所有平台文档的 L6 解剖,以以下两份文件为统一基准。
《人工智能生成合成内容标识办法》(国信办通字〔2025〕2 号),2025 年 3 月 7 日印发,2025 年 9 月 1 日施行:
- 第四条:视频应在起始画面和播放周边适当位置添加显著显式标识,可在末尾和中间添加。
- 第五条:应在文件元数据中添加隐式标识,含属性信息、服务提供者名称或编码、内容编号。
- 第六条:传播平台应核验元数据隐式标识;未核验到但用户声明的,标注"可能为";检测到痕迹的,标注"疑似为"。
- 第十条:用户发布生成合成内容应主动声明并使用标识功能;任何组织和个人不得恶意删除、篡改、伪造、隐匿标识。
强制性国家标准 GB 45438—2025《网络安全技术 人工智能生成合成内容标识方法》:
- 视频内容显式标识须含"人工智能(或 AI)"要素加"生成/合成"要素。
- 标识位于视频起始画面(可含末尾、中间),位于画面边或角。
- 文字高度不低于画面最短边长度的 5%;正常播放速度下持续时间不少于 2 秒。
- 元数据隐式标识字段格式:
{"AIGC": {"Label": "...", "ContentProducer": "...", "ProduceID": "...", "ReservedCode1": "...", "ContentPropagator": "...", "PropagateID": "..."}};Label 取值:属于=1、可能=2、疑似=3。
反面案例:2026 年 4 月 28 日,即梦 AI 网站因未有效落实人工智能生成合成内容标识规定要求,被网信部门依法查处。这是本组检索到的唯一一起针对 AI 漫剧相关平台的公开处罚事件,也是把 L6 列为"硬约束"而非"加分项"的直接依据。
4. 平台横向对比矩阵
4.1. 基础能力对比
| 平台 | 开发商 | 最新模型(截至 2026-09) | 最长单次 | 最高分辨率 | 原生音频 | 开发者/组织形态 |
|---|---|---|---|---|---|---|
| 即梦 AI | 字节跳动(剪映团队) | Seedance 2.5(2026-08 接入) | 15s(API 4~15s) | 4K(API) | 是 | SaaS + 火山方舟 API |
| 可灵 AI | 快手 | Kling 3.0 / 3.0 Omni | (有报道称 3 分钟) | 4K | 是(3.0 Omni 音视频同步) | SaaS + 开发者 API(与会员钱包隔离) |
| 白日梦 AI | 上海白日梦科技(光魔科技) | DreamFusion 2.0 / v1.2.3 | 6 分钟(有称 50 分钟) | AI 配音(非原生音视频) | SaaS | |
| PixVerse | 爱诗科技 | PixVerse V6 / C1 / R1 | 15s | 4K | 是(V6) | SaaS + CLI/Skills + API + Team Plan |
| 海螺 AI | MiniMax(0100.HK) | MiniMax H3(2026-07-31) | 15s | 2K | 是(32kHz 立体声) | SaaS + API + 开源权重 |
| Vidu | 生数科技 + 清华 | Vidu Q3(2026-01) | 16s | 1080p | 是 | SaaS(Agent/Claw)+ MaaS |
| ComfyUI | Comfy Org / comfyanonymous | 节点生态(60,000+ 节点) | 滑动窗口理论无限 | 取决于底模 | 需自建 | 开源本地 + Cloud + API + Enterprise |
| 豆包 / Seedance | 字节跳动 Seed 团队 | Doubao-Seedance-2.0 | 15s(API 4~15s) | 4K(API) | 是 | MaaS(火山方舟) |
4.2. Harness 六层成熟度对比
| 平台 | L1 上下文 | L2 工具 | L3 编排 | L4 记忆/资产 | L5 评估 | L6 治理 |
|---|---|---|---|---|---|---|
| 即梦 AI | 强(四模态) | 强(智能画布 / AI 片场) | 中强(小章鱼 Octo、多镜头叙事) | 中(角色特征稳定,资产库口径未公开) | 中 | 最强样本(真人校验 + 被查处后整改) |
| 可灵 AI | 强(元素引用) | 强(运动控制 / Lip Sync / 延长) | 强(智能分镜) | 强(系列生成 + 一致性延长) | 中 | 中(商用权按档位) |
| 白日梦 AI | 中 | 中 | 中(智能分镜) | 强(角色库 95%+ 一致性,核心卖点) | 弱(公开信息少) | 无公开结果 |
| PixVerse | 强(Character 参考) | 最强(CLI/Skills 兼容 Claude Code、Codex、Cursor、OpenClaw) | 最强(Canvas 节点工作流 + Agent) | 强(Character + Team 资产库) | 中(Marketing Hub + Off-Peak) | 强(Team Plan RBAC + 积分上限 + 用量分析) |
| 海螺 AI | 最强(H3-Context-IR:100k→4k token 压缩,@ 引用系统) | 强(多模态编辑 + V2V) | 强(提示词内时间轴多镜头) | 强(In-Context Regeneration 2K) | 强(AA 榜编辑第 1) | 强(开源 + 国产芯片适配) |
| Vidu | 强(参考生"万物可参") | 强(6 特效 + 5 音效) | 强(原生镜头控制 + Smart Cut) | 最强(主体库,最多 7 张参考图) | 强(SuperClue 双榜第一) | 中(SaaS/MaaS 分层) |
| ComfyUI | 可编程(滑动上下文窗口 + Prompt Travel) | 最全(60,000+ 节点) | 最灵活(节点 DAG + 条件分支 + 批处理) | 最可控(角色图像库 + LoRA + 风格锚点) | 弱(依赖人工与社区基准) | 强(GPL-3.0、本地离线、企业版) |
| 豆包 / Seedance | 强(四模态) | 中(被第三方 Agent 集成) | 强(多镜头叙事) | 中 | 强(戛纳展映) | 最强(真人人脸禁用 + 数字分身校验) |
4.3. 一致性与治理能力对比
| 平台 | 一致性载体 | 一致性机制 | 治理抓手 | 主要缺口 |
|---|---|---|---|---|
| 即梦 AI | 角色特征稳定保持、AI 片场项目工作区 | 四模态参考 + 智能多帧 | 数字人分身认证;2026-04-28 被查处 | 资产库口径未公开;曾出现合规事故 |
| 可灵 AI | 元素引用 + 系列生成 | 视频延长保持场景与角色一致性 | 商用权按档位解锁(Ultra 档) | 会员钱包与 API 钱包隔离,成本难统一核算 |
| 白日梦 AI | 永久角色库,宣称跨集相似度 95%+ | 智能分镜 + 角色库 | 未检索到公开治理机制 | 权威资料稀缺;无 AI 标识说明 |
| PixVerse | Character 一致性角色 + Team 资产库 | 多参考输入 + 首尾帧 | Team Plan 成员权限、积分上限、用量分析、统一计费 | 定价依赖第三方抓取,官方页难直连核验 |
| 海螺 AI | @ 引用系统 + In-Context Regeneration | 单次最多 12 个参考文件;2K 直出 | 开源权重可自审;国产芯片适配 | Context-IR 仅 API 提供;会员定价多口径冲突 |
| Vidu | 主体库(角色/道具/场景),最多 7 张参考图 | 参考生视频"万物可参" | SaaS / MaaS 分层交付 | C 端定价未见官网完整价目表 |
| ComfyUI | 角色图像库 + 角色 LoRA + 风格锚点图 | 工作流 JSON 即状态,可版本化 | GPL-3.0;完全本地离线;企业版 | 无默认评估与治理,全部自建 |
| 豆包 / Seedance | 角色特征稳定保持 | 四模态联合生成 + 多镜头叙事 | 真人人脸禁用 + 数字分身真人校验;API 分阶段开放 | 无原生资产库,需上层 Agent 自建 |
5. 本组核心论断
5.1. L4 是 AI 漫剧场景的压力最集中层
AI 漫剧是 Harness 六层中 L4(记忆与状态)压力最大的场景。跨镜头、跨集的角色外观一致性、场景连续性、剧情状态连续性,本质上都是跨会话状态保持问题:
- 模型本身是无状态的。一次视频生成调用不记得上一次调用生成过什么。
- 角色一致性不是"模型能力"问题,而是"状态注入"问题:把角色锚定信息(参考图、LoRA、风格嵌入、文本描述)在每一次生成时以正确形式、正确权重注入上下文。
- 场景连续性与剧情状态同理:上一集结尾主角受了什么伤、和反派是什么关系,这些必须显式持久化并在后续生成时检索回来。
谁把 L4 做扎实(角色锚定、资产库、镜头状态机),谁就能把 AI 漫剧从"能生成"推进到"能连续生产"。 横向对比矩阵印证了这一点:把 L4 作为核心卖点的平台(Vidu 主体库、海螺 @ 引用系统、白日梦永久角色库、ComfyUI 角色图像库 + LoRA)都在各自赛道拿到了差异化位置;而 L4 仅停留在"角色特征稳定保持"这类营销表述的平台,其连续生产能力高度依赖使用者的手工补救。
5.2. L6 是不可绕过的硬约束
2025 年 9 月 1 日施行的《人工智能生成合成内容标识办法》与配套强制性国标 GB 45438—2025,把 AI 生成合成内容标识从"行业倡议"变成了"上线前置条件":显式标识的位置、字高、时长,隐式标识的元数据字段,都有量化要求;传播平台有核验义务;用户不得恶意删除、篡改、伪造、隐匿标识。
这意味着 Harness 的 L6 在 AI 漫剧场景不是"安全加分项",而是产物的一等属性——与分辨率、帧率同等重要,且必须在生成管线的末端自动完成,不能依赖人工后期补加。2026 年 4 月 28 日即梦 AI 被查处的案例说明:即便是一线大厂平台,标识管线也可能断裂。
此外,真人形象是第二道红线:豆包/Seedance 明确禁用真人人脸作为参考素材,真人出镜须完成本人形象与声音校验;即梦自 2026 年 2 月起引入数字人分身认证机制。
5.3. L1 到 L3 决定单次生成上限,L4 决定连续生产上限
本组的第二个观察:行业当前的竞争焦点正在从 L1~L3 迁移到 L4。
- L1~L3 已高度同质化:四模态输入(Seedance、海螺 H3)、智能分镜(可灵)、多镜头叙事(Seedance、即梦)、节点式工作流(PixVerse Canvas、ComfyUI)在 2026 年已成为头部平台标配。这些能力决定"单条视频能做到多好"。
- L4 尚未同质化:资产库的形态、容量、跨会话持久性差异巨大——从"最多 7 张参考图"(Vidu)到"约 100k token 压缩至约 4k token 的关系化上下文"(海螺 H3-Context-IR)再到"工作流 JSON 即状态"(ComfyUI),实现路径完全不同。这些能力决定"一百集能不能像一部剧"。
对应到选型:单条广告片、MV、概念片场景下,L1~L3 强即可;剧集连续生产场景下,L4 的权重应显著高于 L1~L3。
6. 选型建议
| 场景 | 首选 | 备选 | 选型理由 |
|---|---|---|---|
| 个人 / 小团队试水,控制现金流 | ComfyUI + AnimateDiff | 白日梦 AI | ComfyUI 零订阅成本、完全本地、状态完全可控;白日梦 AI 有免费档且角色库开箱即用,但公开可核验信息有限 |
| 100 集以上连续剧集生产 | Vidu | 海螺 AI | Vidu 主体库 + 最多 7 张参考图 + 参考生视频,是当前 L4 形态最明确的商业平台;海螺 H3 的 @ 引用系统在多素材场景表达力最强 |
| 多素材复杂参考(角色 + 运镜 + 音色) | 海螺 AI | 豆包 / Seedance | H3-Context-IR 把约 100,000 token 压缩至约 4,000 token,参考容量瓶颈最小;Seedance 四模态最多 9 图 + 3 视频 + 3 音频 |
| 团队协作与成本管控 | PixVerse | 即梦 AI | PixVerse Team Plan 提供基于角色的成员管理、积分上限、用量分析与统一计费,是唯一公开了完整团队治理能力的平台 |
| 需要把生成能力接进自有 Agent / CI | PixVerse | 豆包 / Seedance | PixVerse CLI 与 Skills 明确兼容 Claude Code、Codex、Cursor、OpenClaw;Seedance 提供 /v3/contents/generations 标准 API,但无 Agent 原生工具层 |
| 大厂渠道闭环、追求分发 | 即梦 AI | 可灵 AI | 即梦对接抖音生态,可灵对接快手"磁力短剧计划"(报道称最高 50% 分成);两者均有模型 + 工具 + 渠道闭环 |
| 出海 / 海外收入占比高 | PixVerse | 可灵 AI | PixVerse 覆盖 175 个国家、累计生成超 21 亿支;可灵 API 覆盖 149 个国家和地区、海外贡献约 70% 收入 |
| 信创 / 国产芯片环境 | 海螺 AI | ComfyUI | H3 开源且首日完成华为昇腾、摩尔线程、沐曦、海光、昆仑芯、天数智芯、壁仞等适配;ComfyUI 可完全本地离线部署 |
| 强合规要求(国资、广电、出版) | ComfyUI(自建标识管线) | 豆包 / Seedance | ComfyUI 允许在导出节点前自建符合 GB 45438—2025 的显式/隐式标识;Seedance 的真人校验与分阶段开放是公开的合规最严样本 |
通用建议(与平台选择无关):
- 在任何平台之上,都应自建一层"项目级状态层":分镜表(结构化 JSON)、角色卡(含参考图与文本锚点)、场景卡、剧情状态机。平台资产库是加速器,不是替代品。
- 把合规标识做成管线末端的自动节点,而不是人工检查项。显式标识须满足起始画面、边角位置、字高不低于最短边 5%、持续不少于 2 秒;隐式标识须写入 AIGC 元数据字段。
- 建立自己的回归集:固定 20~50 个代表性镜头(含特写、动作、夜景、多人同框),每次平台版本升级后重跑,比对角色一致率与可用率。行业目前缺统一基准,自建是唯一可行路径。
- 成本核算计入隐性成本:按行业实际,角色一致性返工与人工修图往往超过纯生成费用;不要以"1000 元/部"的乐观测算做预算。
7. 文档导航
| 序号 | 文档 | 平台 / 对象 | 核心看点 |
|---|---|---|---|
| 0 | README.md | 组概述 | 产业背景、8 平台横向对比矩阵、选型建议 |
| 1 | 即梦漫剧 | 即梦 AI(字节跳动) | 大厂渠道闭环样本;L6 反面案例(2026-04-28 被查处) |
| 2 | 可灵漫剧 | 可灵 AI(快手) | 智能分镜 + 元素引用;会员钱包与 API 钱包双轨 |
| 3 | 白日梦 | 白日梦 AI(光魔科技) | 以角色库为核心卖点;公开可核验信息有限 |
| 4 | PixVerse | PixVerse(爱诗科技) | L2/L3/L6 最强:CLI + Skills + Canvas + Team Plan |
| 5 | 海螺 AI | 海螺 AI(MiniMax) | L1 最强:H3-Context-IR 上下文压缩;开源权重 |
| 6 | Vidu | Vidu(生数科技) | L4 最强:主体库 + 参考生视频"万物可参" |
| 7 | ComfyUI 动画 | ComfyUI + AnimateDiff | 六层全部可编程自建;滑动上下文窗口;合规自建范例 |
| 8 | 豆包种子引擎 | 豆包 / Seedance(字节) | MaaS 形态参考实现;L6 最强(真人校验 + 分阶段开放) |
先读本文件建立六层坐标系,再按需选读平台文档。若只关心"连续生产"问题,优先读 06(Vidu)、05(海螺)、07(ComfyUI);若关心"工程集成",优先读 04(PixVerse)、08(Seedance);若关心"合规落地",优先读 01(即梦)、08(Seedance)、07(ComfyUI)。
8. 总结
AI 漫剧行业已经越过"能不能生成"的门槛,正在"能不能连续生产"的门槛前分化。2026 年上半年的数据给出了明确信号:产能以每 36 秒一部的速度堆积,爆款率 0.47%,回本率不足 1.3%。在产能过剩、单价跌去九成的市场里,靠多生成、多投放博概率的模式已经失效,确定性成为唯一的稀缺资源。
把 8 个平台放进 Harness 六层模型解剖后,本组得出三条结论:
- L1 至 L3 已高度同质化,不再是差异化来源。 四模态输入、智能分镜、多镜头叙事、节点式工作流在 2026 年已是头部平台标配。
- L4(记忆与状态)是 AI 漫剧场景压力最集中、也最未同质化的一层。 角色锚定、资产库、镜头状态机的实现路径在不同平台间差异巨大,且直接决定"一百集能不能像一部剧"。
- L6(治理与安全)是硬约束而非加分项。 《人工智能生成合成内容标识办法》与 GB 45438—2025 对标识的量化要求,加上即梦 AI 被查处的案例,说明标识管线必须与生成管线同生命周期建设。
对工程团队的实践含义是:不要把平台当作黑盒工具使用,而要把平台当作一套已经落地的 Harness,明确知道它替你做到了哪一层、哪一层需要你自建。 无论选用哪个平台,项目级的状态层(分镜表、角色卡、场景卡、剧情状态机)与末端合规标识节点都不应外包给平台。
信息缺口声明
- 各平台官方定价页的实时数字:即梦 AI(69/199/499 元/月 与 79 元/月 两套口径)、可灵 AI 国内站(19/58/198 元/月)、海螺 AI(68/245/578/899/1399 元/月 与 29/69 元/月 与 $9.99~$199.99 三套口径)、PixVerse(读取自第三方 ToolChase 于 2026-09-08 抓取)、Vidu(未见官网完整价目表)均未能从各自官网直接核验,一律标注 。
- 可灵 3.0 官方发布时间与"最长 3 分钟":仅见二手来源(称 2026-05-21 短剧专属版),未在快手或可灵官网确认。
- 白日梦 AI 的官方定价页、版本号与开发团队规模:仅有聚合站与应用分发站信息,可信度低;"200 元/分钟""50 分钟长视频""跨集相似度 95%+"等数据口径存疑。
- 白日梦 AI 的治理与安全机制:无任何公开检索结果,是否落实 AI 标识、是否有权限与审计能力均不明。
- ComfyUI 官方版本号:采用滚动发布,无传统语义化版本号,本文档以 GitHub star 数与节点数代替,不写版本号。
- 各平台角色一致性的可量化第三方基准:除 SuperClue(Vidu)与 Artificial Analysis ELO 外,缺统一的"跨集角色一致率"行业标准。
- AI 漫剧领域的 AGENTS.md / SKILL.md 行业实践:未检索到公开的标准文件;ComfyUI 工作流 JSON 与 PixVerse Skills 是最接近形态。
- 各平台是否内置符合 GB 45438—2025 的元数据隐式标识:除即梦被查处这一负面证据外,未检索到任何平台的正面合规说明。
- 市场规模与爆款率数据:主要来自 DataEye 报告经二手转引(百度百科、KOCPC、科技小萌),未获取 DataEye 原始报告全文交叉验证。
9. 参考资料
- 百度百科《AI漫剧》 — https://baike.baidu.com/item/AI%E6%BC%AB%E5%89%A7/68788906
- 百度百科《即梦AI》 — https://baike.baidu.com/item/%E5%8D%B3%E6%A2%A6/64611350
- 百度百科《Seedance 2.0》 — https://baike.baidu.com/item/Seedance%202/67291551
- 百度百科《关键帧动画》 — https://baike.baidu.com/item/%E5%85%B3%E9%94%AE%E5%B8%A7%E5%8A%A8%E7%94%BB/10223838
- 360 百科《关键帧》 — https://baike.so.com/doc/6737995-32354145.html
- 国家网信办等四部门《人工智能生成合成内容标识办法》(国信办通字〔2025〕2 号) — https://www.cac.gov.cn/2025-03/14/c_1743654684782215.htm
- 中国政府网(繁体版)《人工智能生成合成内容标识办法》 — https://big5.www.gov.cn/gate/big5/www.gov.cn/zhengce/zhengceku/202503/content_7014286.htm
- 强制性国家标准 GB 45438—2025《网络安全技术 人工智能生成合成内容标识方法》 — https://www.tc260.org.cn/upload/2025-03-15/1742009439794081593.pdf
- 央视网新闻《人工智能生成合成内容标识、传播、审核等如何发展?》 — https://news.cctv.cn/2025/03/15/ARTI3wMX1ohsE7LsLT4qBVrv250315.shtml
- 新疆生产建设兵团第十二师中级人民法院《AI 合成内容标识新规来了》 — http://btd12szy.btcourt.gov.cn/article/detail/2025/08/id/8955655.shtml
- 澎湃新闻《1914 元制作 1 集?漫剧仍困在隐性成本中》 — https://www.thepaper.cn/newsDetail_forward_33993493
- 腾讯新闻《红果短剧日活,吊打"爱优腾芒"总和》 — https://new.qq.com/rain/a/20260909A0FDHU00
- 腾讯新闻《抖音登顶、红果凶猛:字节的流量生意与下一道考题》 — https://new.qq.com/rain/a/20260909A0EWUR00
- 今日头条《AI 漫剧的变现逻辑,可以总结为"一基三翼"》 — https://www.toutiao.com/article/7678962433607664163
- KOCPC(英文)DataEye 2026 H1 AI 短剧报告转述 — https://en.kocpc.com.tw/archives/25203
- 科技小萌《泡沫已破!AI 漫剧半年爆量 22 万部 98.7% 血本无归》 — https://so.html5.qq.com/page/real/search_news?docid=70000021_6156a9ea29321852
- 火山引擎方舟控制台 Doubao-Seedance-2.0 系列 — https://console.volcengine.com/ark/region:ark+cn-beijing/model/detail?Id=doubao-seedance-2-0
- 21 财经《1 元 1 秒!字节 Seedance2.0 定价出炉》 — https://m.21jingji.com/article/20260305/herald/9065ec418e98b284842d12cab6aa23fb.html
- AI Wiki《Doubao》 — https://aiwiki.ai/wiki/doubao
- 即梦 AI 官网 — https://jimeng.jianying.com/
- FindAiverse《Kling AI》条目(2026-08 校验) — https://www.findaiverse.com/tools/kling
- 8frame《Kling 3.0 Pricing Explained》 — https://www.8frame.co/blog/kling-3-pricing-explained
- 白日梦 AI 官网 — https://aibrm.com/
- chooseai.net《白日梦》条目 — https://www.chooseai.net/tools/1688
- PixVerse 官网 — https://pixverse.ai/
- PixVerse 官方博客《PixVerse 从创作工具演进为生产级平台》(2026-03-31) — https://pixverse.ai/zh/blog/pixverse-evolves-from-creation-tool-to-production-platform
- ToolChase《PixVerse Review 2026》 — https://toolchase.com/tool/pixverse
- 海螺 AI 官网 — https://hailuoai.com/
- MiniMax 官方博客《MiniMax H3: An Open Model Breaking the Boundaries Between Tasks and Modalities》 — https://www.minimax.io/blog/minimax-h3
- LUMIENAI《MiniMax H3 Tops Video Editing Charts With Open Weights and Lower Prices》 — https://lumienai.com/news/minimax-h3-open-weight-video-model-editing-benchmark
- 南方都市报《MiniMax 第三代视频模型开源,视频编辑能力全球第一》 — https://www.toutiao.com/article/7669739176429912595/
- 中国日报网财经《H3 多模态大模型今日首发上线 RunningHub》 — https://caijing.chinadaily.com.cn/a/202607/31/WS6a6c655fa310d709c2fc0e89.html
- Vidu 官网 — https://www.vidu.cn/
- 腾讯云开发者社区《Vidu Q3 参考生视频评测》 — https://cloud.tencent.com/developer/article/2655977
- Atlas Cloud《ShengShu Models》 — https://www.atlascloud.ai/providers/shengshu
- Comfy 官网 — https://comfy.org/
- AI Wiki《ComfyUI》 — https://aiwiki.ai/wiki/comfyui
- GitHub — sanchitwadehra/Effecient-3D-Character-GenAI-Animation-Pipeline — https://github.com/sanchitwadehra/Effecient-3D-Character-Animation
- 一品威客《AI 漫剧分镜设计指南》 — https://gonglue.epwk.com/322844.html
- 中国经营报《生数科技完成 20 亿融资 前有巨头后有追兵如何突围?》 — https://cj.sina.cn/articles/view/1650111241/625ab30902001g6xy
AI Comic Drama Platform Market Research (Group Overview)
1. Introduction
AI comic drama is one of the scenes in the AIGC content industry where engineering maturity is rising fastest and that first exposed the contradiction of "model capability ≠ production readiness." It is neither static comics nor live-action short drama, but an intermediate form with comic storyboards as its skeleton and dynamic audiovisual language as its flesh. In the first half of 2026, domestic platforms cumulatively launched 367,000 micro short dramas, of which AI content accounted for over 74% (China Netcasting Services Association data, as cited by KOCPC); AI comic drama has moved from "tech demo" to "industrial assembly line."
But the flip side of the assembly line is extremely low commercial conversion: DataEye's 2026 H1 AI Drama/Comic Drama Data Report shows that among 221,900 AI short dramas, only 1,055 exceeded 100 million plays, a hit rate of 0.47%; measured against a break-even line of 50 million plays, the break-even rate is below 1.3%, roughly only 1 in 77 titles recoups its cost. Oversupply and a scarcity of hits coexist, showing that the decisive factor in industry competition has shifted from "can we generate a good-looking video" to "can we stably, continuously, and controllably produce a hundred episodes."
This is precisely where AI Harness (the artificial intelligence harness layer) comes in. Per the unified definition in this project's parameter card, Harness sits between the foundation model and real business systems, converting the model's uncertainty into engineering predictability. In the AI comic drama scene, "uncertainty" concretely manifests as: the same character looking different in episode 1 versus episode 47, the same scene flickering between two shots, and plot state being lost when continuing across sessions. None of these problems can be solved by switching to a stronger model; they can only be solved by Harness's context engineering, tool orchestration, state management, evaluation regression, and governance mechanisms.
1.1. Research Scope and Subjects
This group selected 8 representative platforms/workflows, covering four organizational forms:
| Form | Representative Subjects | Characteristics |
|---|---|---|
| Integrated big-tech content platform | Jimeng AI (ByteDance), Kling AI (Kuaishou) | Closed loop of model + creation tools + distribution channel |
| Big-tech model-as-a-service | Doubao / Seedance (ByteDance Seed team) | Delivered as an API, integrated by third-party Agents |
| Startup vertical platform | Bairimeng AI, PixVerse (Aishu Technology), Hailuo AI (MiniMax), Vidu (Shengshu Technology) | Differentiates on consistency, cost, or workflow depth |
| Open-source programmable workflow | ComfyUI + AnimateDiff | All six layers built by the user themselves, no platform default implementation |
Selection basis: these 8 subjects cover all pronounced tier differences across the six capability layers L1 to L6 in this group's horizontal comparison matrix (see Section 4.2), and each has enough publicly verifiable information to stand on its own as a separate article.
1.2. This Group's Position in the AI Harness System
AI comic drama is a high-pressure sample for testing the Harness six-layer model. Compared with scenes such as software engineering and data analysis, it has four unique sources of pressure:
- Extremely large state span: a 100-episode comic drama requires state to span hundreds to thousands of independent inference calls, real time spanning days to weeks, and multiple sessions and multiple collaborators.
- No incremental correction: code can be patched and documents can have paragraphs revised, but once a video is rendered, changing a character's hairstyle means re-rendering the entire shot or even the whole scene.
- Evaluation lacks an objective yardstick: code has tests and SQL has result sets, but "is this performance any good" and "does this character look alike" lack automated judgment means; evaluation relies heavily on manual review and external platform leaderboards.
- Compliance is a precondition, not a post-hoc check: the Measures for Labeling AI-Generated Synthetic Content and the mandatory national standard GB 45438—2025 impose quantitative requirements on the explicit label position, font height, duration, and metadata fields of video; non-compliant content cannot be released or distributed.
Therefore, this group's documents do not evaluate platforms as "tools," but rather dissect each platform as an already-deployed Harness implementation: examining where it made real investment in each layer, where it left gaps, and who fills the gaps.
1.3. Dissection Method
The same dissection framework is applied uniformly to all 8 platforms to ensure horizontal comparability:
| Layer | Questioning Approach in This Scene |
|---|---|
| L1 Context Engineering | How much and what types of reference (image/video/audio/text) does the platform allow into a single generation? Are there compression and prioritization mechanisms? |
| L2 Tools and Execution | Besides "generating a video," what composable execution primitives (camera movement, lip sync, repainting, extension, super-resolution, CLI) does the platform provide? |
| L3 Orchestration and Control | Who plans multiple shots, episodes, and branches? Is it implicit in-model planning, or explicit node graphs/storyboards/timelines? |
| L4 Memory and State | Where are characters, props, scenes, and plot state persisted? How is consistency maintained across shots, episodes, and sessions? |
| L5 Evaluation and Observability | What observable metrics exist (third-party leaderboards, availability rate, credit consumption, manual review)? Is there a regression-set concept? |
| L6 Governance and Safety | How are permissions, quotas, commercial licensing, real-person likeness verification, and AI-generated synthetic content labeling implemented? |
图 1-1|Harness 六层模型:AI 漫剧场景的压力分布
数据来源:基于本文分析绘制的示意图。
2. Glossary of Terms
This table is the common terminology baseline for the whole group; the glossary sections in each platform document build on this baseline by adding platform-specific concepts.
| Term | English / Abbreviation | Definition |
|---|---|---|
| AI 漫剧 | AI Comic Drama | A content form between static comics and live-action short drama, composed of comic storyboards plus dynamic audiovisual language; presentation includes animation, motion comics, 2D/3D, and AI-likeness characters |
| 动态漫 | Motion Comic | A lightly dynamic video form based on static comic material, produced through camera movement, zoom, local motion effects, and dubbing |
| 微短剧 | Micro Short Drama | An online audiovisual drama form with short per-episode runtime and many episodes; in H1 2026 platforms cumulatively launched 367,000 titles, with AI content accounting for over 74% |
| 分镜 / 分镜脚本 | Storyboard | Converting a written script into visual sketches, marking each shot's composition, action, and duration; in AI comic drama it is often written as the four elements of "shot size - visual description - camera movement - duration" |
| 角色一致性 | Character Consistency | The ability of the same character to remain stable in facial features, clothing, body shape, and demeanor across shots, episodes, and repeated generations; the biggest technical bottleneck in AI comic drama |
| 关键帧 | Keyframe | A frame that defines the key state of an animation or camera-movement change (start and end), corresponding to the "key drawing" in 2D animation |
| 中间帧 / 过渡帧 | In-between / Tween | Transition frames automatically generated between keyframes via interpolation algorithms |
| 首尾帧 | First-Last Frame | An image-to-video control method: upload a first frame (motion start) and a last frame (motion end), and the model fills in the intermediate motion trajectory |
| 图生视频 | Image-to-Video (I2V) | Input a single static image and the model generates several seconds of animation |
| 文生视频 | Text-to-Video (T2V) | Input a text prompt and directly generate a video |
| 口型同步 / 唇形同步 | Lip Sync | Overlaying audio onto a generated character and driving mouth movements to match the pronunciation |
| 多镜头叙事 | Multi-shot Narrative | Automatically planning and switching multiple coherent shots within a single generation or single instruction (wide to medium to close-up) |
| 音画同步 | Audio-Visual Sync | Video and audio are jointly generated in the same inference pass, with no need for post-production dubbing |
| 参考生视频 | Reference-to-Video | Upload multiple reference images; the model models them as reusable subjects and keeps them consistent in the output |
| 主体库 / 角色库 / 资产库 | Subject Bank / Character Library | Saving characters, props, and scenes as repeatedly invocable asset entries to solve cross-shot consistency |
| 数字分身 / 真人校验 | Digital Avatar Verification | Users must record their own likeness and voice to complete verification before producing an AI likeness of themselves on screen |
| 显式标识 / 隐式标识 | Explicit / Implicit Label | Two types of legally required labels for AI-generated synthetic content: explicit labels are user-perceivable text/sound/graphic prompts; implicit labels are embedded in file metadata |
| AIGC 元数据字段 | AIGC Metadata Field | Metadata implicit label fields mandated by the mandatory national standard GB 45438—2025, including Label / ContentProducer / ProduceID / ContentPropagator / PropagateID |
| 类型系数 | Type Coefficient | The revenue-sharing coefficient set by Douyin/Hongguo platforms per comic drama category, which directly determines the revenue ceiling of an individual title |
| 滑动上下文窗口 | Sliding Context Window | A technique in open-source animation workflows that reuses the frame segment features of the previous frame in a rolling window, thus generating videos of arbitrary length under VRAM constraints |
3. Industry Status
3.1. Market Size and Production Capacity
| Indicator | Value | Pricing Basis and Source |
|---|---|---|
| 2026 domestic AI comic drama market size | Expected to exceed RMB 40 billion, up 138% year-over-year | Cited from DataEye / Zhongyan Puhua, as relayed by Baidu Baike "AI Comic Drama" |
| 2026 overseas market size | Expected to exceed USD 4 billion | Same as above; DataEye also estimates the overseas AI drama and comic drama market at USD 650 million, up 550% year-over-year |
| H1 2026 user base | 600 million people (120 million in 2025) | Baidu Baike "AI Comic Drama" |
| Native new AI dramas and comic dramas on Douyin | 221,900 titles, cumulative 515.738 billion plays | Baidu Baike "AI Comic Drama" |
| Titles exceeding 100 million plays | 1,055 titles, hit rate below 0.5% | Baidu Baike "AI Comic Drama" |
| New title launch speed | One title launched every 36 seconds on average | DataEye report |
| Break-even rate | Below 1.3% (roughly 1 in 77 titles recoups its cost) | DataEye report, measured against a 50 million-play break-even line |
| Revenue per 10,000 plays | Fell from a peak of RMB 30~100 to RMB 5~10, a decline of over 90% | DataEye report |
| Active practitioners | Over 500,000 in H1 2026; AI editor hiring demand up 179% year-over-year in June | Baidu Baike "AI Comic Drama" |
| Number of related companies | As of end-July 2026, 23,400 AI short drama-related companies exist domestically | Baidu Baike "AI Comic Drama" |
| Production structure | Q2 2026 saw 239,000 micro short dramas launched, 153,000 AI short dramas, with the share dropping to 64%; live-action short drama rose from 6,000 in Q1 to 86,000 | DataEye report |
Conclusion: production capacity is severely oversupplied and unit price is collapsing. The industry is moving from the "scrambling for capacity" phase into the "scrambling for certainty" phase—whoever can stably produce hits holds the bargaining power.
3.2. Cost Structure and Hidden Costs
| Cost Item | Value | Note |
|---|---|---|
| Traditional animation | Thousands of RMB per minute | Baseline reference |
| Mid-tier AI comic drama production | RMB 800~1,200 per minute, about 1/5 that of live-action short drama | Baidu Baike "AI Comic Drama" |
| Pure generation cost ceiling | An 80~100-episode title can be kept under RMB 1,000 | The Paper's estimate: script RMB 50~200 + visuals (about 800~1,500 images) RMB 20~150 + AI dubbing RMB 50~200 |
| Production cycle | 1~7 days to a finished video (traditionally 25~40 days) | Yaruyinghua figures: B-grade drama 2 days, A-grade drama 1 week, cost about 1/10 of live-action filming |
| Advertising spend share | AI imposter live-action short drama traffic placement accounts for about 70% of production chain cost | DataEye report |
It should be specifically pointed out: The Paper's RMB 1,000/title estimate has clear preconditions—the prompt is written extremely well, every image is usable on the first pass, and there is no need to repeatedly rework character consistency. The hidden costs in reality come precisely from here: character consistency is the biggest technical bottleneck, and solving it requires building character LoRAs, training character models, maintaining asset libraries, or manually retouching images one by one—costs that are systematically obscured by platform narratives.
CICC's estimate reveals the other side of the cost structure: the AI production stage concentrates 70%~80% of the industry's cost; virtual shooting lots cut scene-construction cost by up to 85%; digital human actor character-modeling cost is reduced by 80%; and VFX production cycles are shortened by up to 40%.
3.3. Revenue-Sharing Mechanism and Filing Threshold
Revenue-sharing formula: per-title comic drama free revenue share = incremental valid duration that month × per-duration unit price × comic drama type coefficient × copyright coefficient.
| Category | Type Coefficient Change (2026) |
|---|---|
| AI-likeness character drama | 60 → 40 (from April 2026) |
| 3D animated comic drama | 50 → 40 |
| 2D animated comic drama | 40 → 40 (maintained) |
| Dynamic commentary comic drama | 5 → 1, then adjusted back to 10 in July |
Revenue per 10,000 plays dropped from about RMB 100 to RMB 5~10. At the same time, platform-side minimum-guarantee policies are diverging as they contract:
- In 2026, Douyin Group announced a full-year minimum-guarantee budget of over RMB 1.5 billion for live-action short drama, with per-title guarantee amounts up about 60% year-over-year, script guarantee fees of RMB 20,000 to 100,000, and a revenue-share ratio of 15%~20%.
- In early 2026, Douyin Group's Short Drama Copyright Center launched a new incentive mechanism for AI-likeness character drama: tiered guarantees of RMB 20,000 to 80,000 plus a uniform 20% permanent revenue share.
- In May 2026, Hongguo clarified it had not "completely abolished" guarantees; only some premium scripts retain them.
- During the 2026 Spring Festival season, Hongguo's platform-wide total views reached 33.61 billion, with 1.28 billion total viewers; "Shengxia Fendela" received a revenue share of over RMB 16 million.
- In July 2026, AI comic dramas occupied four of the top five spots on Hongguo's trending list.
On the regulatory side: in January 2026 the filing threshold for key micro short dramas was raised from RMB 1 million to RMB 3 million; that month 132 key titles were filed, down nearly half month-over-month. In December 2024, the NRTA's Internet Audiovisual Division and the Beijing Municipal Radio and Television Administration jointly summoned Hongguo's leaders; Hongguo suspended new releases for 5 days, took down 279 non-compliant micro short dramas, and changed 1,080 non-compliant titles.
3.4. Compliance Baseline
All platform documents in this group base their L6 dissection on the following two documents as the unified baseline.
The Measures for Labeling AI-Generated Synthetic Content (Guoxintongzi [2025] No. 2), issued on March 7, 2025 and effective September 1, 2025:
- Article 4: Video must have a prominent explicit label added at an appropriate position on the opening frame and around the playback area; it may also be added at the end and in the middle.
- Article 5: An implicit label must be added to the file metadata, including attribute information, the service provider's name or code, and the content number.
- Article 6: Distribution platforms must verify the implicit metadata label; if it is not found but the user declares the content, it is marked as "may be" (AI-generated); if traces are detected, it is marked as "suspected to be" (AI-generated).
- Article 10: Users publishing generated synthetic content should proactively declare it and use the labeling feature; no organization or individual may maliciously delete, alter, forge, or conceal the label.
The mandatory national standard GB 45438—2025 Cybersecurity Technology—Methods for Labeling AI-Generated Synthetic Content:
- The explicit label on video content must contain the "artificial intelligence (or AI)" element plus the "generated/synthesized" element.
- The label is located on the video's opening frame (may include the end and middle), positioned at the edge or corner of the frame.
- Text height must not be less than 5% of the shortest side length of the frame; at normal playback speed its duration must be no less than 2 seconds.
- Metadata implicit label field format:
{"AIGC": {"Label": "...", "ContentProducer": "...", "ProduceID": "...", "ReservedCode1": "...", "ContentPropagator": "...", "PropagateID": "..."}}; Label values: belongs = 1, may be = 2, suspected = 3.
A negative case: on April 28, 2026, the Jimeng AI website was lawfully investigated and punished by cyberspace authorities for failing to effectively implement the labeling requirements for AI-generated synthetic content. This is the only public penalty event targeting an AI comic drama-related platform this group found, and it is the direct basis for treating L6 as a "hard constraint" rather than a "bonus item."
4. Horizontal Platform Comparison Matrix
4.1. Basic Capability Comparison
| Platform | Developer | Latest Model (as of 2026-09) | Longest Single Run | Max Resolution | Native Audio | Developer / Organizational Form |
|---|---|---|---|---|---|---|
| Jimeng AI | ByteDance (JianYing team) | Seedance 2.5 (integrated 2026-08) | 15s (API 4~15s) | 4K (API) | Yes | SaaS + Volcano Ark API |
| Kling AI | Kuaishou | Kling 3.0 / 3.0 Omni | (some reports say 3 minutes) | 4K | Yes (3.0 Omni audio-video sync) | SaaS + developer API (isolated from member wallet) |
| Bairimeng AI | Shanghai Bairimeng Technology (Guangmo Technology) | DreamFusion 2.0 / v1.2.3 | 6 minutes (some say 50 minutes) | AI dubbing (not native audio-video) | SaaS | |
| PixVerse | Aishu Technology | PixVerse V6 / C1 / R1 | 15s | 4K | Yes (V6) | SaaS + CLI/Skills + API + Team Plan |
| Hailuo AI | MiniMax (0100.HK) | MiniMax H3 (2026-07-31) | 15s | 2K | Yes (32kHz stereo) | SaaS + API + open-source weights |
| Vidu | Shengshu Technology + Tsinghua | Vidu Q3 (2026-01) | 16s | 1080p | Yes | SaaS (Agent/Claw) + MaaS |
| ComfyUI | Comfy Org / comfyanonymous | Node ecosystem (60,000+ nodes) | Theoretically unlimited via sliding window | Depends on base model | Must be self-built | Open source local + Cloud + API + Enterprise |
| Doubao / Seedance | ByteDance Seed team | Doubao-Seedance-2.0 | 15s (API 4~15s) | 4K (API) | Yes | MaaS (Volcano Ark) |
4.2. Harness Six-Layer Maturity Comparison
| Platform | L1 Context | L2 Tools | L3 Orchestration | L4 Memory / Assets | L5 Evaluation | L6 Governance |
|---|---|---|---|---|---|---|
| Jimeng AI | Strong (four modalities) | Strong (smart canvas / AI studio) | Medium-strong (Octo, multi-shot narrative) | Medium (stable character features; asset library scope not disclosed) | Medium | Strongest sample (real-person verification + remediation after being sanctioned) |
| Kling AI | Strong (element reference) | Strong (motion control / Lip Sync / extension) | Strong (smart storyboarding) | Strong (series generation + consistency extension) | Medium | Medium (commercial rights by tier) |
| Bairimeng AI | Medium | Medium | Medium (smart storyboarding) | Strong (character library 95%+ consistency, core selling point) | Weak (little public info) | No public results |
| PixVerse | Strong (Character reference) | Strongest (CLI/Skills compatible with Claude Code, Codex, Cursor, OpenClaw) | Strongest (Canvas node workflow + Agent) | Strong (Character + Team asset library) | Medium (Marketing Hub + Off-Peak) | Strong (Team Plan RBAC + credit cap + usage analytics) |
| Hailuo AI | Strongest (H3-Context-IR: 100k→4k token compression, @ reference system) | Strong (multimodal editing + V2V) | Strong (in-prompt timeline multi-shot) | Strong (In-Context Regeneration 2K) | Strong (No. 1 in editing on AA leaderboard) | Strong (open source + domestic chip adaptation) |
| Vidu | Strong ("anything can be referenced" reference-to-video) | Strong (6 effects + 5 sound effects) | Strong (native camera control + Smart Cut) | Strongest (subject library, up to 7 reference images) | Strong (No. 1 on both SuperClue leaderboards) | Medium (SaaS/MaaS tiering) |
| ComfyUI | Programmable (sliding context window + Prompt Travel) | Most complete (60,000+ nodes) | Most flexible (node DAG + conditional branching + batch processing) | Most controllable (character image library + LoRA + style anchors) | Weak (relies on manual review and community benchmarks) | Strong (GPL-3.0, fully local offline, enterprise edition) |
| Doubao / Seedance | Strong (four modalities) | Medium (integrated by third-party Agents) | Strong (multi-shot narrative) | Medium | Strong (Cannes screening) | Strongest (real-person face disabled + digital avatar verification) |
4.3. Consistency and Governance Capability Comparison
| Platform | Consistency Carrier | Consistency Mechanism | Governance Lever | Main Gaps |
|---|---|---|---|---|
| Jimeng AI | Stable character feature retention, AI studio project workspace | Four-modal reference + smart multi-frame | Digital avatar certification; sanctioned on 2026-04-28 | Asset library scope not disclosed; a compliance incident has occurred |
| Kling AI | Element reference + series generation | Video extension preserves scene and character consistency | Commercial rights unlocked by tier (Ultra tier) | Member wallet isolated from API wallet; cost hard to unify |
| Bairimeng AI | Permanent character library, claims 95%+ cross-episode similarity | Smart storyboarding + character library | No public governance mechanism found | Scarce authoritative material; no AI-labeling explanation |
| PixVerse | Character consistency characters + Team asset library | Multi-reference input + first-last frames | Team Plan member permissions, credit cap, usage analytics, unified billing | Pricing depends on third-party scraping; official page hard to verify directly |
| Hailuo AI | @ reference system + In-Context Regeneration | Up to 12 reference files per run; 2K direct output | Open-source weights can be self-audited; domestic chip adaptation | Context-IR is API-only; member pricing has conflicting figures |
| Vidu | Subject library (characters/props/scenes), up to 7 reference images | "Anything can be referenced" reference-to-video | SaaS / MaaS tiered delivery | No full price list for C-end on the official site |
| ComfyUI | Character image library + character LoRA + style anchor images | Workflow JSON as state, versionable | GPL-3.0; fully local offline; enterprise edition | No default evaluation and governance; everything self-built |
| Doubao / Seedance | Stable character feature retention | Four-modal joint generation + multi-shot narrative | Real-person face disabled + digital avatar real-person verification; API opened in phases | No native asset library; upper-layer Agent must build it |
5. Core Arguments of This Group
5.1. L4 Is the Layer under the Most Concentrated Pressure in the AI Comic Drama Scene
AI comic drama is the scene where L4 (memory and state) bears the greatest pressure among the Harness six layers. Cross-shot, cross-episode character appearance consistency, scene continuity, and plot-state continuity are, in essence, all cross-session state retention problems:
- The model itself is stateless. A video generation call does not remember what a previous call produced.
- Character consistency is not a "model capability" problem but a "state injection" problem: injecting the character anchor information (reference images, LoRA, style embeddings, text descriptions) into the context in the correct form and with the correct weight on every generation.
- Scene continuity and plot state are the same: what injuries the protagonist sustained at the end of the last episode, and what relationship they have with the antagonist—these must be explicitly persisted and retrieved for later generations.
Whoever makes L4 solid (character anchoring, asset libraries, shot state machines) can push AI comic drama from "can generate" to "can produce continuously." The horizontal comparison matrix confirms this: platforms that make L4 their core selling point (Vidu subject library, Hailuo @ reference system, Bairimeng's permanent character library, ComfyUI character image library + LoRA) have all carved out differentiated positions in their respective tracks; meanwhile, platforms where L4 remains mere marketing phrasing like "stable character feature retention" have continuous-production capability that depends heavily on users' manual remediation.
5.2. L6 Is a Hard Constraint That Cannot Be Bypassed
The Measures for Labeling AI-Generated Synthetic Content, effective September 1, 2025, together with the supporting mandatory national standard GB 45438—2025, turned labeling of AI-generated synthetic content from an "industry initiative" into a "precondition for release": the position, font height, and duration of explicit labels and the metadata fields of implicit labels all have quantified requirements; distribution platforms have a verification obligation; and users may not maliciously delete, alter, forge, or conceal labels.
This means that in the AI comic drama scene, Harness's L6 is not a "safety bonus item" but a first-class attribute of the output—as important as resolution and frame rate, and it must be completed automatically at the end of the generation pipeline, not left to manual post-production. The case of Jimeng AI being sanctioned on April 28, 2026 shows that even leading big-tech platforms can have their labeling pipeline break.
In addition, real-person likeness is a second red line: Doubao/Seedance explicitly prohibit using real-person faces as reference material, and real people appearing on screen must complete likeness and voice verification; Jimeng introduced a digital avatar certification mechanism starting February 2026.
5.3. L1 to L3 Determine the Ceiling of a Single Generation, L4 Determines the Ceiling of Continuous Production
This group's second observation: the industry's current competitive focus is shifting from L1~L3 to L4.
- L1~L3 are already highly homogenized: four-modal input (Seedance, Hailuo H3), smart storyboarding (Kling), multi-shot narrative (Seedance, Jimeng), and node-based workflows (PixVerse Canvas, ComfyUI) had become standard among leading platforms by 2026. These capabilities determine "how good a single video can be."
- L4 is not yet homogenized: the form, capacity, and cross-session persistence of asset libraries differ enormously—from "up to 7 reference images" (Vidu) to "relational context compressed from about 100k tokens to about 4k tokens" (Hailuo H3-Context-IR) to "workflow JSON as state" (ComfyUI); the implementation paths are entirely different. These capabilities determine "whether a hundred episodes can feel like a single drama."
Corresponding to selection: for single ad films, MVs, and concept films, strong L1~L3 alone suffices; for episodic continuous production, L4's weight should be significantly higher than L1~L3.
6. Selection Recommendations
| Scenario | First Choice | Alternative | Rationale |
|---|---|---|---|
| Individuals / small teams testing the waters, controlling cash flow | ComfyUI + AnimateDiff | Bairimeng AI | ComfyUI has zero subscription cost, is fully local, and state is fully controllable; Bairimeng AI has a free tier and an out-of-the-box character library, but publicly verifiable information is limited |
| Continuous production of 100+ episode series | Vidu | Hailuo AI | Vidu's subject library + up to 7 reference images + reference-to-video make it the commercial platform with the most clearly defined L4 form today; Hailuo H3's @ reference system has the strongest expressiveness in multi-asset scenes |
| Multi-asset complex references (character + camera movement + voice timbre) | Hailuo AI | Doubao / Seedance | H3-Context-IR compresses about 100,000 tokens to about 4,000 tokens, with the smallest reference-capacity bottleneck; Seedance's four modalities support up to 9 images + 3 videos + 3 audio clips |
| Team collaboration and cost control | PixVerse | Jimeng AI | PixVerse Team Plan provides role-based member management, credit caps, usage analytics, and unified billing—the only platform that publicly discloses complete team governance capabilities |
| Needing to integrate generation capabilities into your own Agent / CI | PixVerse | Doubao / Seedance | PixVerse CLI and Skills explicitly support Claude Code, Codex, Cursor, and OpenClaw; Seedance provides the /v3/contents/generations standard API but has no Agent-native tool layer |
| Big-tech channel closed loop, pursuing distribution | Jimeng AI | Kling AI | Jimeng connects to the Douyin ecosystem, Kling connects to Kuaishou's "Magnetic Short Drama Plan" (reported up to 50% revenue share); both have a model + tool + channel closed loop |
| Going overseas / high overseas revenue share | PixVerse | Kling AI | PixVerse covers 175 countries with cumulatively over 2.1 billion generations; Kling's API covers 149 countries and regions, with overseas contributing about 70% of revenue |
| Xinchuang / domestic-chip environments | Hailuo AI | ComfyUI | H3 is open source and completed adaptation to Huawei Ascend, Moore Threads, Muxi, Hygon, Kunlunxin, Tianshu Zhixin, and Biren on day one; ComfyUI can be fully deployed locally offline |
| Strong compliance requirements (state-owned, radio/TV, publishing) | ComfyUI (self-built labeling pipeline) | Doubao / Seedance | ComfyUI allows building GB 45438—2025-compliant explicit/implicit labels before the export node; Seedance's real-person verification and phased rollout is the most stringent publicly documented compliance sample |
General recommendations (independent of platform choice):
- On top of any platform, build a "project-level state layer" of your own: storyboard tables (structured JSON), character cards (including reference images and text anchors), scene cards, and a plot state machine. Platform asset libraries are accelerators, not substitutes.
- Turn compliance labeling into an automatic node at the end of the pipeline, not a manual checklist item. Explicit labels must be on the opening frame, at an edge/corner position, with font height no less than 5% of the shortest side, lasting no less than 2 seconds; implicit labels must be written into the AIGC metadata fields.
- Build your own regression set: fix 20~50 representative shots (including close-ups, action, night scenes, and multiple characters in frame); after every platform version upgrade, rerun and compare the character consistency rate and availability rate. The industry currently lacks a unified benchmark, so building your own is the only viable path.
- Include hidden costs in cost accounting: by industry reality, character-consistency rework and manual image retouching often exceed pure generation costs; do not budget based on the optimistic "RMB 1,000/title" estimate.
7. Document Navigation
| No. | Document | Platform / Subject | Key Highlights |
|---|---|---|---|
| 0 | README.md | Group overview | Industry background, 8-platform horizontal comparison matrix, selection recommendations |
| 1 | Jimeng AI | Jimeng AI (ByteDance) | Big-tech channel closed-loop sample; L6 negative case (sanctioned 2026-04-28) |
| 2 | Kling AI | Kling AI (Kuaishou) | Smart storyboarding + element reference; dual-track member wallet and API wallet |
| 3 | Bairimeng AI | Bairimeng AI (Guangmo Technology) | Character library as core selling point; limited publicly verifiable information |
| 4 | PixVerse | PixVerse (Aishu Technology) | Strongest L2/L3/L6: CLI + Skills + Canvas + Team Plan |
| 5 | Hailuo AI | Hailuo AI (MiniMax) | Strongest L1: H3-Context-IR context compression; open-source weights |
| 6 | Vidu | Vidu (Shengshu Technology) | Strongest L4: subject library + "anything can be referenced" reference-to-video |
| 7 | ComfyUI + AnimateDiff | ComfyUI + AnimateDiff | All six layers fully programmable and self-built; sliding context window; compliance self-build example |
| 8 | Doubao / Seedance | Doubao / Seedance (ByteDance) | MaaS-form reference implementation; strongest L6 (real-person verification + phased rollout) |
Start with this file to build the six-layer coordinate system, then select platform documents as needed. If you only care about "continuous production," read 06 (Vidu), 05 (Hailuo), and 07 (ComfyUI) first; if you care about "engineering integration," read 04 (PixVerse) and 08 (Seedance) first; if you care about "compliance implementation," read 01 (Jimeng), 08 (Seedance), and 07 (ComfyUI) first.
8. Summary
The AI comic drama industry has already crossed the "can we generate" threshold and is diverging at the "can we produce continuously" threshold. The H1 2026 data gives a clear signal: production capacity piles up at a pace of one title every 36 seconds, with a hit rate of 0.47% and a break-even rate below 1.3%. In a market of oversupply and unit prices down more than 90%, the model of gambling on probability by generating and advertising more has failed, and certainty has become the only scarce resource.
After dissecting the 8 platforms through the Harness six-layer model, this group draws three conclusions:
- L1 to L3 are already highly homogenized and are no longer a source of differentiation. Four-modal input, smart storyboarding, multi-shot narrative, and node-based workflows were already standard among leading platforms by 2026.
- L4 (memory and state) is the layer under the most concentrated pressure and the least homogenized in the AI comic drama scene. The implementation paths of character anchoring, asset libraries, and shot state machines differ greatly across platforms and directly determine "whether a hundred episodes can feel like a single drama."
- L6 (governance and safety) is a hard constraint, not a bonus item. The quantified labeling requirements of the Measures for Labeling AI-Generated Synthetic Content and GB 45438—2025, plus the case of Jimeng AI being sanctioned, show that the labeling pipeline must be built with the same life cycle as the generation pipeline.
The practical implication for engineering teams is: do not treat platforms as black-box tools; instead treat each platform as an already-deployed Harness, and know clearly which layer it does for you and which layer you must build yourself. Regardless of which platform is chosen, the project-level state layer (storyboard tables, character cards, scene cards, plot state machine) and the end-of-pipeline compliance labeling node should not be outsourced to the platform.
Information Gap Statement
- Real-time figures on each platform's official pricing page: Jimeng AI (two sets of figures: RMB 69/199/499 per month and RMB 79 per month), Kling AI China site (RMB 19/58/198 per month), Hailuo AI (three sets: RMB 68/245/578/899/1399 per month, RMB 29/69 per month, and $9.99~$199.99), PixVerse (scraped by third party ToolChase on 2026-09-08), and Vidu (no full official price list) all could not be directly verified from their respective official sites, so all are marked
[To be verified]. - Official release date of Kling 3.0 and "up to 3 minutes": only second-hand sources exist (claiming a drama-specific edition on 2026-05-21); not confirmed on Kuaishou or Kling's official site.
- Bairimeng AI's official pricing page, version number, and development team size: only aggregator and app-distribution site information exists, with low credibility; figures such as "RMB 200/minute," "50-minute long videos," and "95%+ cross-episode similarity" are of doubtful provenance.
- Bairimeng AI's governance and safety mechanisms: no public search results at all; whether AI labeling is implemented, and whether permissions and audit capabilities exist, are all unknown.
- ComfyUI's official version number: it uses rolling releases with no traditional semantic version number; this document substitutes GitHub star counts and node counts and does not state a version number.
- Quantifiable third-party benchmarks for each platform's character consistency: apart from SuperClue (Vidu) and the Artificial Analysis ELO, there is no unified industry standard for a "cross-episode character consistency rate."
- AGENTS.md / SKILL.md industry practices in the AI comic drama field: no public standard files were found; ComfyUI workflow JSON and PixVerse Skills are the closest forms.
- Whether each platform natively embeds GB 45438—2025-compliant metadata implicit labels: apart from the negative evidence of Jimeng being sanctioned, no platform's positive compliance statement was found.
- Market size and hit-rate data: mainly from DataEye reports relayed through second-hand sources (Baidu Baike, KOCPC, Keji Xiaomeng); the full text of DataEye's original report was not obtained for cross-validation.
9. References
- Baidu Baike "AI Comic Drama" — https://baike.baidu.com/item/AI%E6%BC%AB%E5%89%A7/68788906
- Baidu Baike "Jimeng AI" — https://baike.baidu.com/item/%E5%8D%B3%E6%A2%A6/64611350
- Baidu Baike "Seedance 2.0" — https://baike.baidu.com/item/Seedance%202/67291551
- Baidu Baike "Keyframe Animation" — https://baike.baidu.com/item/%E5%85%B3%E9%94%AE%E5%B8%A7%E5%8A%A8%E7%94%BB/10223838
- 360 Encyclopedia "Keyframe" — https://baike.so.com/doc/6737995-32354145.html
- The Measures for Labeling AI-Generated Synthetic Content, jointly issued by the Cyberspace Administration of China and three other departments (Guoxintongzi [2025] No. 2) — https://www.cac.gov.cn/2025-03/14/c_1743654684782215.htm
- Chinese Government Website (Traditional Chinese version) "Measures for Labeling AI-Generated Synthetic Content" — https://big5.www.gov.cn/gate/big5/www.gov.cn/zhengce/zhengceku/202503/content_7014286.htm
- Mandatory national standard GB 45438—2025 Cybersecurity Technology—Methods for Labeling AI-Generated Synthetic Content — https://www.tc260.org.cn/upload/2025-03-15/1742009439794081593.pdf
- CCTV News "How will the labeling, dissemination, and review of AI-generated synthetic content develop?" — https://news.cctv.cn/2025/03/15/ARTI3wMX1ohsE7LsLT4qBVrv250315.shtml
- People's Court of the 12th Division, Xinjiang Production and Construction Corps "New rules for labeling AI-generated content are here" — http://btd12szy.btcourt.gov.cn/article/detail/2025/08/id/8955655.shtml
- The Paper "RMB 1,914 to produce one episode? Comic drama is still trapped in hidden costs" — https://www.thepaper.cn/newsDetail_forward_33993493
- Tencent News "Hongguo short drama daily active users dwarf the combined total of iQiyi, Youku, Tencent Video, and Mango TV" — https://new.qq.com/rain/a/20260909A0FDHU00
- Tencent News "Douyin tops the charts, Hongguo is aggressive: ByteDance's traffic business and the next challenge" — https://new.qq.com/rain/a/20260909A0EWUR00
- Toutiao "The monetization logic of AI comic drama can be summarized as 'one foundation, three wings'" — https://www.toutiao.com/article/7678962433607664163
- KOCPC (English) relay of the DataEye 2026 H1 AI short drama report — https://en.kocpc.com.tw/archives/25203
- Keji Xiaomeng "The bubble has burst! AI comic drama exploded to 220,000 titles in half a year, 98.7% lost everything" — https://so.html5.qq.com/page/real/search_news?docid=70000021_6156a9ea29321852
- Volcano Engine Ark console Doubao-Seedance-2.0 series — https://console.volcengine.com/ark/region:ark+cn-beijing/model/detail?Id=doubao-seedance-2-0
- 21st Century Business Herald "RMB 1 per second! ByteDance Seedance 2.0 pricing released" — https://m.21jingji.com/article/20260305/herald/9065ec418e98b284842d12cab6aa23fb.html
- AI Wiki "Doubao" — https://aiwiki.ai/wiki/doubao
- Jimeng AI official website — https://jimeng.jianying.com/
- FindAiverse "Kling AI" entry (verified 2026-08) — https://www.findaiverse.com/tools/kling
- 8frame "Kling 3.0 Pricing Explained" — https://www.8frame.co/blog/kling-3-pricing-explained
- Bairimeng AI official website — https://aibrm.com/
- chooseai.net "Bairimeng" entry — https://www.chooseai.net/tools/1688
- PixVerse official website — https://pixverse.ai/
- PixVerse official blog "PixVerse evolves from a creation tool to a production-grade platform" (2026-03-31) — https://pixverse.ai/zh/blog/pixverse-evolves-from-creation-tool-to-production-platform
- ToolChase "PixVerse Review 2026" — https://toolchase.com/tool/pixverse
- Hailuo AI official website — https://hailuoai.com/
- MiniMax official blog "MiniMax H3: An Open Model Breaking the Boundaries Between Tasks and Modalities" — https://www.minimax.io/blog/minimax-h3
- LUMIENAI "MiniMax H3 Tops Video Editing Charts With Open Weights and Lower Prices" — https://lumienai.com/news/minimax-h3-open-weight-video-model-editing-benchmark
- Southern Metropolis Daily "MiniMax's third-generation video model open-sourced, video editing capability ranked first globally" — https://www.toutiao.com/article/7669739176429912595/
- China Daily (Finance) "H3 multimodal large model launched today on RunningHub" — https://caijing.chinadaily.com.cn/a/202607/31/WS6a6c655fa310d709c2fc0e89.html
- Vidu official website — https://www.vidu.cn/
- Tencent Cloud Developer Community "Vidu Q3 reference-to-video review" — https://cloud.tencent.com/developer/article/2655977
- Atlas Cloud "ShengShu Models" — https://www.atlascloud.ai/providers/shengshu
- Comfy official website — https://comfy.org/
- AI Wiki "ComfyUI" — https://aiwiki.ai/wiki/comfyui
- GitHub — sanchitwadehra/Effecient-3D-Character-GenAI-Animation-Pipeline — https://github.com/sanchitwadehra/Effecient-3D-Character-Animation
- Yipin Weike "AI comic drama storyboard design guide" — https://gonglue.epwk.com/322844.html
- China Business Journal "Shengshu Technology completes RMB 2 billion in financing: how to break through with giants ahead and pursuers behind?" — https://cj.sina.cn/articles/view/1650111241/625ab30902001g6xy